What is the equivalent of the "C++ buildcustomization" for C#?
I have special files (.mylang) and, they are compiled into C++ or C# code. And then They should be added into the project at compile time. In C++ I solved this using a "build customization". So, my own compiler is called, generates the .cpp and .h files and then they're included (pretty much the same way that the midl-compiler is working).
Now, I have to do this for C# too... but. How? I cannot find documentation about it... how is this done? Completely with VSpackages?
Rudolf