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How to hook filesystem operations on project files in Visual Studio Extention?

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I have folowing problem. Unity3d engine tracks assets using special meta files having '.meta' extention. While I do something with file in Unity editor it handles meta file automaticly. But I prefer IDE for C# and IDE is Visual Studio. I would like to have extention to VS that tracks .meta files like Unity. When I rename main file extention rename .meta file automaticly, when I delete file extention do same, etc. Befor VS I used MonoDevelop and I have write own extention for my task. But in VS API so hard and not clear. Is any way to handle all filesystem operation on project files? Thank you.

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