we pack our Windows Store controls into extensions SDK as described here: http://msdn.microsoft.com/en-us/library/hh768146.aspx#ExtensionSDKs
It works for VS2013 Update 2. But when you create new Windows Store application in Blend for VS2013, Blend doesn't show any our controls in the assets. We specify ToolboxItems BlendCategory in SDK manifest, but apparently it's not enough. Is there any way to force Blend to show our controls in assets as it does for Silverlight and WPF stuff?
Currently the only way for our customers to use our controls in Blend - is to add reference to every single assembly. I.e. customer should browse to SDK installation folder, etc.. It would be much more better, if Blend shows controls in the assets or allows adding SDK reference as VS does.
Any clue, what I'm missing? Is there more appropriate place to ask this question?
notacat